The video game industry is lacking characters. People with charisma, intensity and big ol’ brass ones.
Sure we have our “Make those marines twice as big and thrice as oily!” Cliffy Bs, our “I gotta go home early today, so cut half the features.” Peter Molyneuxs and our “Put faces on EVERYTHING!!!” Miyamotos but I [...]
Archive for April, 2008
This may be old to some, but for others this will be the greatest thing you have ever seen.
Video games are not known for their stories, that’s because most of the time they are an after thought. Like a waiter offering pepper on your already delicious pasta dish (fettucini carbonara).
Take Metal Wolf Chaos. In this [...]
This is a game idea I came up with the other day after visiting neopets.com
The idea takes elements from pokemon, neopets.com, spore, the sims and the somewhat obscure Phantom Crash. I know this is a ‘hardcore’ gamerz nightmare, so feel free to close the window.
When I was younger I had a neopets account and enjoyed [...]
Hey guys, quick post today.
I found a great small but powerful physic fluid and matter simulator on the fun-motion forums.
It’s called oe-cake (octave engine) and it is great fun. It’s basically a little window in which you can put dynamic physic liquids and objects into and watch them react. Such as building elastic bridges then [...]
OK… Soul Control (I have to listen to The Streets to write this)
SOUL CONTROL
Designed and created by young people for young people showing the dangers of knife crime and gang culture
(perhaps they should have used some old people who have made games)
This is a great thing, using video games as a medium for something serious, [...]
Hey guys! The GF (girlfriend) is baaaaaaaaaaack!
This time I got her to take on the acclaimed (rightly so) Bioshock.
Remember that the gf is by no means a gamer, and in this case it would be worth noting, scared easily.
She started a game in Bioshock a few months back at my house, playing the game would [...]
Let’s talk Natural Motion.
You guys may have noticed this soon to be trend that’s coming to games, which is physics based animation systems. Simply, game characters and NPCs responding dynamically to their environment by actual physics calculated balance and responses from forces.
Think of it as intelligent ragdolls.
And let me tell you that this is AWESOME! [...]
ARGHGGHHHHHH!H!!!!!!
http://blogs.theage.com.au/screenplay/archives//009125.html
A Rockstar spokesperson confirmed to Screen Play yesterday that the company had produced a special version of GTA IV to comply with the Australian classification system, which does not currently contain an R18+ rating, but declined to reveal what material had been cut.
The game has been rated R18+ by the British Board of Film Classification, [...]
I edited together the left over footage into a little follow up. It’s short and sweet.
(I’m also uploading a version to gametrailers.com so I’ll update later)
Oh and check out this charming art that Josué from Nerf Now!!! Sent me!
Oh boy! Here we GOOOOOO!
The first of hopefully many Lava Level videos!!!
This is called GF TF2
Basically I recorded my girlfriend (who I would not call a gamer) playing Team Fortress 2 for the first time.
It’s quiet an interesting experiment, to see how her skills improve as she gets over the initial learning curve and how [...]