Published on Saturday, April 12th, 2008 at 9:44 pm

Hey guys, quick post today.
I found a great small but powerful physic fluid and matter simulator on the fun-motion forums.

It’s called oe-cake (octave engine) and it is great fun. It’s basically a little window in which you can put dynamic physic liquids and objects into and watch them react. Such as building elastic bridges then straining them till they break. I’ve spent hours just setting up little simulations within the program.
So I suggest you download it! (You may need a pretty beefy computer for it to run smoothly)

OE-CAKE

Some new illustrations and comics coming soon

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10 Responses to “OE-CAKE!”

  1. I gotta say, this is fun.

  2. Already herd about this game over at the IndieGames blog, but your sense of humor is great, adding this to my feed =>

  3. I had fun building boats that can withstand floating on stuff. Expand the screen to get wave effects.
    If someone can build a boat that doesn’t disappear when outflow replaces water, show it to me. It’s possible.

  4. You may not need a beefy computer… you WILL NEED a beefy computer.

    I have a P4 with 3.2 GHz, 1GB of RAM and an ATI Radeon X1300 Pro. I tried it a few days ago, and it ran at below 1 frame per second. (I’m betting it was around 0.3, but I’m not good with maths)

    PS: Nice blog!

  5. Kurrus, you are full of shit. I tried it on an old emachine and it worked well as long as there wasnt too much.

  6. im on an core 2 e6400, 2 gigs of ram and a 7650gs and it runs like crap! looks fun though.
    nice blog : )

  7. Um………
    OE-Cake doesn’t work Well On ATI cards.

  8. This is pretty cool.

  9. I think it is worth mentioning that one of the first things you should do when playing this game, is set the graphics style to something other than blob, texture or shading.
    I was getting about 1FPS until I did this.

  10. Jesus christ, what are you guys talking about? At my friends house, who has a prebuilt, 500 dollar emachine, I could play this game with minimal amounts of liquids on shaded texture mode at around 20 FPS.

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